Thursday, 22 January 2015

20 kills for my 20 SUBSCRIBERS!

Played the awesome Chaos Knight!
Opiniger out, keep subscribing!

I don't know, but it's been too long!

How long has it been since I posted to this blog!?

Anyway, let's get to the point!


As you all might not know, this is the official blog to the infamous OpiniGer Youtube Channel!

So recap, we will be discussing things that happen in the OpiniGer Channel!

I took a break over the december holidays, I still played games of course but I didn't really make any videos or post them.. I also had my twitter run dry...
I am now feeling the effect of that!
My views have dropped a lot! Like way too much!

It angers me that this happens, I do however still have a steady subscriber flow, it's slow but it's there.

I am now at the point of not really knowing what sort of videos to post, everything has been done.
Gaming videos of course, but what games? what themes?
My main problem is that the most watched videos are the rage videos and I don't rage. I can't even fake a rage.
Maybe I should still just try..

If you are still reading by now, awesome, thank you, but why? Are you also an up and coming youtuber interested in learning about the faults and success of other or are you just bored?

I know you aren't here for my opinion of Dota2 as my opinion just isn't that important.
Let's give it to you anyway, if you read this far you deserve it!

My opinion of the first thing that comes to mind is Anti Mage, damn I love this Hero! He is really my favorite at this time, especially after the game I had last night!

We were behind on kills and towers, another pub match gone wrong- a team of carries, we had to decide, who would support and who would farm... Our first ward was placed at about 17 min into the game, yes, by me...
Then I went to the jungle, finally had a Battlefury, this is also the same time our mid, the bear thingy, not lone ranger, the thing that stumps you forward... anyway, this was when he saw me farming and came along, ran with me, bumping my stats and running around so no enemy could gank me.. after a bit of farming we had a team fight, where I got an Ultrakill and also survived the fight!
Now we had a chance!
We all know AntiMage ain't scared!
Our legion started buying blue wards so we wouldn't be blind sided by their fucking Earth Shaker and we had them!

Without their initiation of their EarthShaker they were powerless! We forced team fights, focused Earth Shaker and BOOM Anti Mage Ult on Storm Spirit! ULTRAKILL! ULTRAKILL! ULTRAKILL!

By now I had all my items, fully farmed, even sold my lifesteal for a Divine Rapier, the team screamed in applause and anger! We had one shot, get Mega Creeps or they get a Rapier!

We did it, We got the Mega Creeps! Game WON!
GAME WON!

Lesson learned?
Although we started as five random guys in a team, with five heroes that don't support each other... We had one thing in common, we wanted a win!
Five guys working together to get an Anti Mage farmed! Five guys roaming together, one with wards, one with dust, one with a big mouth convinced we can't win, one under farmed useless Lion... all running around an Anti Mage, hoping he'll get farmed enough!

Well Played Team, Well Played.

From random ranting to a 'lil story, guess that's just how my brain works!

P.s
My next video will most probably be a Dota 2 video, so keep a look out, subscribe if you have to but DON'T MISS IT!

P.p.s
If you want to know more about me, the face behind all this lame randomness, there is a channel for that!
OpiniGer Behind the Screen!

I also cover my other bases!
Tweet me on twitter @opiniger

Book my face on Facebook! OpiniGerFaceBook
Google my plus on Google+
and you already found my blog!

OpiniGer out, keep it classy you Sexy Fools!

Thursday, 20 November 2014

Dota 2 - Disruptor

https://www.youtube.com/user/MrRudeRudi/

Bio:

High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls.

Friday, 7 November 2014

Dota2 - MASK OF MADNESS

My Favorite Item

MASK OF MADNESS:

Once this mask is worn, its bearer becomes an uncontrollable aggressive force
.

Active:
Berserk - Gives 100 attack speed and 30% movement speed but causes you to take extra 30% damage. Lasts 12 seconds.

Passive:
Lifesteal - Grants lifesteal on attacks.
LIFESTEAL: 20% 

Mask of Madness is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.


Wednesday, 5 November 2014

My Youtube Channel! - I got bored!

Listing, List Listy

This is the OPINIGER Youtube index!

My growth from start to finish!

NumerO Uno!

Bad quality, shitty work, my first upload...
18 Views

Number Too!

Well now, this wasn't actually planed to receive many views but more just complain about my internet! Luckily I now have better hardware than this PC.
7 Views! LOL

Foured Video!


A funny moment during a game and Oh My Gawsh them editing skills!
22 Views!

Nommer 5!


A game I did well and of course uploaded to boost my own EGO!
17 Views!

NUMBER Sex!

Inspired by Starwars and not really well executed by me.. still find it funny tho!
23 Views

Lucky Number Sleven!

An awesome hook from Pudge, one of my personal favorite videos!
BooooJah! 285 Views!

8's a Date!

A video I tried something new, kinda like it but can be done better!
only 8 views

Bust a rhym 9hm!


Also when inspiration hit and I found it very funny! Still think it deserves more views!
Only has 6 views!

Actually 9 but I accidentally skipped!

Playing a different game and I think I got a copyright violation!
27 Views!

So this is 11!

Just use the link! LINK!

12 Mother Duckers!

I'm bored now, sorry.
Views are 17

I'm done now since I got bored!
Bottom line, my videos are improving, my views are improving and I'm kinda awesome!

OpiniGer Out!

Friday, 31 October 2014

My Favorite Dota 2 Hero! Invoker!

My ultimato!

They cal me Inni the Invoker and when I say "they" I mean Me, I, Myself, Call me Inni the invoker!
Don't laugh at me, it's going to be a thing!
Soon everyone in the world will refer to me as that guy Inni, he's an invoker!

Well whatever, here is the deets of Invoker for you brainy Dota players!
Invoker is a Ranged, Carry, Nuker, Initiator, Escape.
He's one of the most fun Hero's to play and not really a novice choice.

Quas:
Allows manipulation of ice elements and grants a permanent strength bonus. Each Quas instance provides increased health regeneration.


Wex:
Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance provides increased attack speed and movement speed.

Exort:
Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort instance provides increased attack damage.

And of course!
Invoke:
Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker's disposal. Click the help button to see the list of possible spells. Upgradable by Aghanim's Scepter.


Now that you know what you have to work with, you probably want to know what you can do with it! I'm getting there just chill out! FFS.

Cold Snap! Snap that bitch!

Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.

Ghost Walk! you be strollin' like a boss ghost!

Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.

Tornado! Americans are especially scared of this one!

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex.

EMP! Emp it up!

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after %delay% seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 50% of the mana drained.

Alacrity! Ain't nothin' be mo' scary than a fast Inni!

Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.

Chaos Meteor! It's just Awesome!

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.

Sun Strike! Strike 'em down!

Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.

Forge Spirit! Forge 'em homies! They help you out!

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, health, and armor are based on the level of Exort while attack range, mana, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. If both Quas and Exort are level 4 or higher, Invoker will create two spirits instead of one.

Ice Wall! If you're chillin' make 'em be chillin'!

Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.

Deafening Blast! Definitely Blast 'em!

Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex

Inni's BIO:
In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formula that unlocked spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.

Always remember if you play Invoker, you NEED a scepter!

Basic Items for Dota 2

Dota 2 - The Basics!

CLARITY:

"Clear water that enhances the ability to meditate."

Use:
Restores mana on the target unit over time. If the unit is attacked, the effect is lost.

Cost: 50
DURATION: 40
Mana Restored: 135

TANGO:

"Forage to survive on the battlefield."

Use:
Eat Tree - Consume a tree to restore HP over time. Comes with 4 charges.

Cost: 125
Duration:16
HP Restored:115

HEALING SALVE:

"A magical salve that can quickly mend even the deepest of wounds."

Use:
Regenerate - Restores HP on the target unit over time. If the unit is attacked, the effect is lost.

Cost: 115
DURATION: 10
HP Restored: 400

SMOKE OF DECEIT:

Use:
Upon activation, the user and all nearby allied player-controlled units gain invisibility and bonus movement speed for a brief time. Mini map icons will also be hidden. Upon moving within 1025 range of an enemy hero or tower, the invisibility is lost.

Cost: 100
BONUS SPEED: 15%
DURATION: 35


TOWN PORTAL SCROLL:

Use:
Teleport - Teleports you to a target friendly building.

Cost: 100
Mana Cost: 75


DUST OF APPEARANCE:

Use:
Reveal - Reveals and slows invisible Heroes in a nearby area.

Cost: 180
DURATION: 12
RADIUS: 1050
SLOW: 15%

ANIMAL COURIER:

"Losing the donkey is punishable by death."

Creature that carries items to and from your base. 
Cost: 150

FLYING COURIER:

Fast flying creature that carries items to and from your base. Requires Animal Courier

Cost: 220

OBSERVER WARD:

Use:
Places an Observer Ward to give sight of the surrounding area. Lasts 7 minutes.

Hold Control to give one Observer Ward to an allied hero
Cost: 150

SENTRY WARD:

Use:
Places a Sentry Ward to give True Sight of the surrounding area. Lasts 4 minutes.

Hold Control to give one Sentry Ward to an allied hero.
Cost: 200

BOTTLE:

"An old bottle that survived the ages, the contents placed inside become enchanted."

Use: Regenerate - Restores HP and Mana over time. Effect is lost if unit is attacked. Empty Bottle refills near town fountain. You can also store runes in the bottle, to save for later use. After 2 minutes, stored Runes will be activated. If Bottle is empty, it causes a courier to move 30% slower.

Hold Control to use your Bottle on an allied hero.

HP Restored: 135
Mana Restored: 70
DURATION: 3
Cost: 700