Day By Day, Match By Match
As I go day by day, hour by hour working with my partners to achieve the success of our business I sometimes feel the whole thing to be somewhat similar to a Dota2 match.
We all have our roles to play and without the support of each partner I don't think we'll ever succeed.
Getting together planning a strategy, working out the budget and/or discussing current events will ultimately be useless if our carry is busy in the bush during our team fights.
For now we run it as if we are at the start of the match and still need to get our experience.
I realize the experience is needed for a late game victory but I'd prefer a domination from the start.
If you have no idea what I'm talking about, don't fear. I rarely know what I'm talking about, all I'm saying is my mind is possessed by either Dota2 or Goldenproducts... Let's hope it's work!
Here is the Bio of my favorite Dota Hero Invoker, just for fun.
In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.
"I am a beacon of knowledge blazing out across a black sea of ignorance"
P.s
There is a reason all the big companies were started by partners, or the way I prefer to say it team mates and if a game can reach 8,950,889 players, I'm going to find a way to reach at least 950,889 customers. I'll keep you posted on my findings.
Opiniger out, keep it classy you gorgeous fools.

No comments:
Post a Comment